Posted by: Morten Nobel-Jørgensen | November 30, 2014

PolyPlane and the Kick engine

polyplaneAt this years (Autumn) Exile Jam I ended up creating a small game(like) thing called PolyPlane. Here is a few details of the implementation. Read More…

Posted by: Morten Nobel-Jørgensen | November 30, 2014

WebGL introduction for OpenGL C/C++ programmers

WebGL_logoMost of the WebGL tutorials is targeting JavaScript developers, where the main focus is to explain structure of the graphics API. I have created an alternative introduction to WebGL for people already familiar with the graphics API. Read More…

Posted by: Morten Nobel-Jørgensen | December 1, 2013

Impressions from Siggraph Asia – Hong Kong 2013

Siggraph AsiaFinally attended my first Siggraph conference – something that I have been wanted to do since I rendered my first triangle. Here are the highlights of my trip – note that I very likely have missed a lot interesting sessions (they were often located in the same time slot). Read More…

Posted by: Morten Nobel-Jørgensen | October 21, 2013

Creating a desktop plugin for Unity 4 using Xcode 5

Screen Shot 2013-10-21 at 16.51.11In this blog-post I’ll describe how to compile the RenderPluginExample for Unity 4 using XCode 5. The RenderPluginExample is described in “Low-level Native Plugin Interface” document in the Unity Documentation [Link]. Read More…

Posted by: Morten Nobel-Jørgensen | August 24, 2013

Observer pattern in C++11

Observer pattern is one of the classic GoF patterns. Its main motivation is to allow objects to communicate without a hardcoded coupling – in other words to keep the coupling of objects low. I’ll here discus an implementation in C++ using some the new features of C++11 (especially function objects). Read More…

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