Posted by: Morten Nobel-Jørgensen | July 16, 2015

Getting started with SDL2 using Biicode and CLion

Screen Shot 2015-07-16 at 21.44.28One of the pains of using C++ is how to manage dependencies. The common approach is to manually manage dependencies by either downloading and installing a prebuilt library or compiling it from the source code. While this may seem like the right thing to do, there actually are a lot of pitfalls using this approach: It is cumbersome compile you project on new machines and it is hard to manage libraries shared by multiple local projects. Package managers (like Homebrew and apt-get) and build managers (like CMake) does make things easier, but often still requires some ‘fiddling’ to make things work. I’ll here show how the dependency manager Biicode can be used to solve this problem for a simple SDL2 project. As IDE I use JetBrain’s new CLion.

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Posted by: Morten Nobel-Jørgensen | November 30, 2014

PolyPlane and the Kick engine

polyplaneAt this years (Autumn) Exile Jam I ended up creating a small game(like) thing called PolyPlane. Here is a few details of the implementation. Read More…

Posted by: Morten Nobel-Jørgensen | November 30, 2014

WebGL introduction for OpenGL C/C++ programmers

WebGL_logoMost of the WebGL tutorials is targeting JavaScript developers, where the main focus is to explain structure of the graphics API. I have created an alternative introduction to WebGL for people already familiar with the graphics API. Read More…

Posted by: Morten Nobel-Jørgensen | December 1, 2013

Impressions from Siggraph Asia – Hong Kong 2013

Siggraph AsiaFinally attended my first Siggraph conference – something that I have been wanted to do since I rendered my first triangle. Here are the highlights of my trip – note that I very likely have missed a lot interesting sessions (they were often located in the same time slot). Read More…

Posted by: Morten Nobel-Jørgensen | October 21, 2013

Creating a desktop plugin for Unity 4 using Xcode 5

Screen Shot 2013-10-21 at 16.51.11In this blog-post I’ll describe how to compile the RenderPluginExample for Unity 4 using XCode 5. The RenderPluginExample is described in “Low-level Native Plugin Interface” document in the Unity Documentation [Link]. Read More…

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