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	<title>Comments on: Pitching the game &#8220;Bounce&#8221;</title>
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	<description>Programming, Games and 3D</description>
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		<title>By: Morten Nobel-Jørgensen</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comment-50</link>
		<dc:creator><![CDATA[Morten Nobel-Jørgensen]]></dc:creator>
		<pubDate>Fri, 30 Apr 2010 07:13:18 +0000</pubDate>
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		<description><![CDATA[Yes there were a few things that should have done different. But we gave it our best shoot. Next year, we&#039;ll have our revenge :-) We&#039;ll be back!]]></description>
		<content:encoded><![CDATA[<p>Yes there were a few things that should have done different. But we gave it our best shoot. Next year, we&#8217;ll have our revenge <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  We&#8217;ll be back!</p>
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		<title>By: Morten Nobel-Jørgensen</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comment-49</link>
		<dc:creator><![CDATA[Morten Nobel-Jørgensen]]></dc:creator>
		<pubDate>Fri, 30 Apr 2010 07:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=259#comment-49</guid>
		<description><![CDATA[There were no restriction on use of game engine, language or target platform. The only real restriction was the target audience, since the game were to be presented on a public event (ProtoPlay), where kinds attend. So no sex, drugs and violence allowed.]]></description>
		<content:encoded><![CDATA[<p>There were no restriction on use of game engine, language or target platform. The only real restriction was the target audience, since the game were to be presented on a public event (ProtoPlay), where kinds attend. So no sex, drugs and violence allowed.</p>
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		<title>By: EER</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comment-48</link>
		<dc:creator><![CDATA[EER]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 21:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=259#comment-48</guid>
		<description><![CDATA[It does kinda sound* like a game I could imagine playing on the xbox, not so much on the PC. Was XNA an option, or was the use of Unity mandatory?

* Unfortunately Unity doesn&#039;t run in Linux so I can only form my opinion based on the text.]]></description>
		<content:encoded><![CDATA[<p>It does kinda sound* like a game I could imagine playing on the xbox, not so much on the PC. Was XNA an option, or was the use of Unity mandatory?</p>
<p>* Unfortunately Unity doesn&#8217;t run in Linux so I can only form my opinion based on the text.</p>
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		<title>By: Dare To Be Cruising &#8211; Narcissism Incorporated</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comment-47</link>
		<dc:creator><![CDATA[Dare To Be Cruising &#8211; Narcissism Incorporated]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 20:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=259#comment-47</guid>
		<description><![CDATA[[...] invite you to check out this post over on Morten&#8217;s blog (which has also been added to my sidebar), as it has lots of details about the game we pitched, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] invite you to check out this post over on Morten&#8217;s blog (which has also been added to my sidebar), as it has lots of details about the game we pitched, [...]</p>
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		<title>By: Jonas Wæver</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comment-44</link>
		<dc:creator><![CDATA[Jonas Wæver]]></dc:creator>
		<pubDate>Tue, 27 Apr 2010 20:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=259#comment-44</guid>
		<description><![CDATA[It kind of bugs me that they slammed us for focusing on PC, seeing how we pretty much only said that because Unity doesn&#039;t have X-box 360 support yet. We were designing it for gamepads, and portability is super easy with Unity, but I guess they kind of caught on to the dissonance between the play experience we wanted and the platform we said we were targeting. Prakash was right - we should&#039;ve said Wii instead of PC :-/]]></description>
		<content:encoded><![CDATA[<p>It kind of bugs me that they slammed us for focusing on PC, seeing how we pretty much only said that because Unity doesn&#8217;t have X-box 360 support yet. We were designing it for gamepads, and portability is super easy with Unity, but I guess they kind of caught on to the dissonance between the play experience we wanted and the platform we said we were targeting. Prakash was right &#8211; we should&#8217;ve said Wii instead of PC :-/</p>
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