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	<title>Morten Nobel&#039;s Blog</title>
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	<description>Programming, Games and 3D</description>
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		<title>Morten Nobel&#039;s Blog</title>
		<link>http://blog.nobel-joergensen.com</link>
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		<title>Creating real time video ASCII art using KickJS and WebGL</title>
		<link>http://blog.nobel-joergensen.com/2011/11/12/creating-real-time-video-ascii-art-using-kickjs-and-webgl/</link>
		<comments>http://blog.nobel-joergensen.com/2011/11/12/creating-real-time-video-ascii-art-using-kickjs-and-webgl/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 21:47:29 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[KickJS]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=797</guid>
		<description><![CDATA[Have you ever wondered how videos would look like they were rendered using only ASCII fonts? Well, here is the answer. I have created a post processing effects that transform a video feed into ASCII art. Showtime First let&#8217;s start with a little demo. You can either choose a live demo (reduced quality and length [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=797&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/11/12/creating-real-time-video-ascii-art-using-kickjs-and-webgl/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">8x16_ascii_font_sorted</media:title>
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			<media:title type="html">ascii_fragment_shader2</media:title>
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		<item>
		<title>GLSL examples (using KickJS ShaderEditor)</title>
		<link>http://blog.nobel-joergensen.com/2011/10/30/glsl-examples-using-kickjs-shadereditor/</link>
		<comments>http://blog.nobel-joergensen.com/2011/10/30/glsl-examples-using-kickjs-shadereditor/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 13:22:14 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[KickJS]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=770</guid>
		<description><![CDATA[I have created three very basic shaders to demonstrate GLSL ES shaders in WegbGL and the KickJS Shader Editor. The shaders are a Mandelbrot animation, a brick shader and a sliced geometry shader. Besides running in WebGL they will also run on any devices running OpenGL ES 2.0, OpenGL 2.1 (with very few modifications). Mandelbrot [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=770&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/10/30/glsl-examples-using-kickjs-shadereditor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/mandelbrot.png?w=148" medium="image">
			<media:title type="html">mandelbrot</media:title>
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			<media:title type="html">gradient</media:title>
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			<media:title type="html">brick_shader2</media:title>
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			<media:title type="html">sliced_geometry</media:title>
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		<title>Making of: KickJS Shader Editor</title>
		<link>http://blog.nobel-joergensen.com/2011/10/18/making-of-kickjs-shader-editor/</link>
		<comments>http://blog.nobel-joergensen.com/2011/10/18/making-of-kickjs-shader-editor/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 12:33:21 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[ACE]]></category>
		<category><![CDATA[GAE]]></category>
		<category><![CDATA[goo.gl]]></category>
		<category><![CDATA[KickJS]]></category>
		<category><![CDATA[YUI]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=736</guid>
		<description><![CDATA[If you are interested in knowing how the KickJS was created, I&#8217;ll here discuss the technologies used for creating the editor. KickJS So first of all, what it KickJS? KickJS is a new game engine written in JavaScript for 3D games. KickJS uses modern JavaScript and WebGL. At the time writing, this means that it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=736&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/10/18/making-of-kickjs-shader-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/code.png" medium="image">
			<media:title type="html">KickJS Shader Editor Explained</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/logo.png" medium="image">
			<media:title type="html">ACE</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/10/gae.png" medium="image">
			<media:title type="html">gae</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/yui-logo.png" medium="image">
			<media:title type="html">yui-logo</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/kickjsengine-architecture.png" medium="image">
			<media:title type="html">KickJS Shader Editor: Architecture</media:title>
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		<item>
		<title>WebGL shader editor in a browser</title>
		<link>http://blog.nobel-joergensen.com/2011/10/18/webgl-shader-editor-in-a-browser/</link>
		<comments>http://blog.nobel-joergensen.com/2011/10/18/webgl-shader-editor-in-a-browser/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 09:58:46 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[WebGL]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[KickJS]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=717</guid>
		<description><![CDATA[KickJS Shader Editor is an online browser-based GLSL ES editor that let you easily create, tweak and share shaders. I&#8217;ll here describe how the editor is used. But first I&#8217;ll give a short introduction to WebGL and GLSL for people unfamiliar with this technology. WebGL and GLSL ES WebGL is a specification of an API [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=717&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/10/18/webgl-shader-editor-in-a-browser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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			<media:title type="html">webgl-shader</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/10/screen-shot-2011-10-18-at-10-50-22-am.png?w=300" medium="image">
			<media:title type="html">KickJS Shader Editor</media:title>
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	</item>
		<item>
		<title>Mirror texture coordinates in Unity</title>
		<link>http://blog.nobel-joergensen.com/2011/09/17/mirror-texture-coordinates-in-unity/</link>
		<comments>http://blog.nobel-joergensen.com/2011/09/17/mirror-texture-coordinates-in-unity/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 15:17:20 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=706</guid>
		<description><![CDATA[In Unity there is two settings of a texture UV mode: Repeat: simply repeat that the textures (usable for tileable texture images) and Clamp: clamps the UV coordinates to  a value between 0.0 and 1.0. In this blog I&#8217;ll show how to get a third option: Mirror: mirrors the texture whenever the UV crosses a integer number. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=706&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/09/17/mirror-texture-coordinates-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">UV Repeat, UV Clamp and UV mirror</media:title>
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	</item>
		<item>
		<title>Creating a WebGL export plugin for SoftImage 2011</title>
		<link>http://blog.nobel-joergensen.com/2011/07/24/webgl_export_softimage/</link>
		<comments>http://blog.nobel-joergensen.com/2011/07/24/webgl_export_softimage/#comments</comments>
		<pubDate>Sun, 24 Jul 2011 20:35:03 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[SoftImage]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=688</guid>
		<description><![CDATA[The cool thing about programs like Autodesk Softimage is they allow programmers to extend their functionality through plugins. In this blog, I&#8217;ll explain how Vaida Laganeckiene and I created WebGL exporter plugin written in C++ for SoftImage 2011. Getting started To create SoftImage plugins, you first need to setup a environment variable. Add the environment variable [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=688&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/07/24/webgl_export_softimage/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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			<media:title type="html">softimage_logo</media:title>
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			<media:title type="html">visual_studio_2010</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/07/pluginpart1.png" medium="image">
			<media:title type="html">PluginPart1</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/07/pluginpart2.png" medium="image">
			<media:title type="html">PluginPart2</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/07/pluginpart3.png" medium="image">
			<media:title type="html">PluginPart3</media:title>
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			<media:title type="html">github</media:title>
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		<item>
		<title>Procedural generated mesh in Unity part 2 with UV mapping</title>
		<link>http://blog.nobel-joergensen.com/2011/04/05/procedural-generated-mesh-in-unity-part-2-with-uv-mapping/</link>
		<comments>http://blog.nobel-joergensen.com/2011/04/05/procedural-generated-mesh-in-unity-part-2-with-uv-mapping/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 20:12:43 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[UV]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=649</guid>
		<description><![CDATA[Continued from &#8216;Procedural generated mesh in Unity&#8216;, I&#8217;ll here show how to enhance the procedural generated meshes with UV mapping. UV Coordinates explained UV mapping refers to the way each 3D surface is mapped to a 2D texture. Each vertex contain a set of UV coordinates, where (0.0, 0.0) refers to the lower left corner [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=649&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/04/05/procedural-generated-mesh-in-unity-part-2-with-uv-mapping/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/04/tetrahedron_uv1.png" medium="image">
			<media:title type="html">tetrahedron_UV</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2010/11/tetrahedron.png?w=144" medium="image">
			<media:title type="html">tetrahedron</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/04/proceduralmeshuv_explained.png" medium="image">
			<media:title type="html">ProceduralMeshUV_Explained</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/04/buildinguv.jpg?w=300" medium="image">
			<media:title type="html">buildinguv</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2011/04/planetzombiescreenshot.png" medium="image">
			<media:title type="html">PlanetZombieScreenShot</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/logov3-hover.png" medium="image">
			<media:title type="html">logov3-hover</media:title>
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	</item>
		<item>
		<title>GLM: Brilliant math library for OpenGL</title>
		<link>http://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/</link>
		<comments>http://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 20:00:55 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=630</guid>
		<description><![CDATA[GLM (short for OpenGL Mathematics) is a neat little math library useful for OpenGL in particular. This library allows you to use vectors and matrices the same way as in GLSL (OpenGL Shader Language) and, most important of all, the same is true for all the math functions. When people start learning OpenGL, most build [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=630&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/04/logo.png" medium="image">
			<media:title type="html">logo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/logov3-hover.png" medium="image">
			<media:title type="html">logov3-hover</media:title>
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	</item>
		<item>
		<title>Setting up Native Client in NetBeans 7.0</title>
		<link>http://blog.nobel-joergensen.com/2011/03/12/setting-up-native-client-in-netbeans-7-0/</link>
		<comments>http://blog.nobel-joergensen.com/2011/03/12/setting-up-native-client-in-netbeans-7-0/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 11:03:26 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Native Client]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=609</guid>
		<description><![CDATA[Google&#8217;s Native Client (NaCl) is a browser technology that allows you to run compiled C/C++ directly in the browser in a secure way. NaCl is cross platform and runs on multiple architectures. I&#8217;ll here give a short introduction to how to setup to use the NaCl-toolchain in NetBeans. I use OS/X, but I believe that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=609&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/03/12/setting-up-native-client-in-netbeans-7-0/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/03/google-native-client.jpg?w=150" medium="image">
			<media:title type="html">Google-Native-Client</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/03/screen-shot-2011-03-12-at-11-22-32-am.png" medium="image">
			<media:title type="html">Add new tool chain</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/03/screen-shot-2011-03-12-at-11-35-03-am.png" medium="image">
			<media:title type="html">Tool chain directories</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/03/screen-shot-2011-03-12-at-11-41-30-am.png" medium="image">
			<media:title type="html">Setup project mode</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/03/screen-shot-2011-03-12-at-12-01-08-pm.png?w=300" medium="image">
			<media:title type="html">Success</media:title>
		</media:content>
	</item>
		<item>
		<title>A* pathfinding algorithm in Unity</title>
		<link>http://blog.nobel-joergensen.com/2011/02/26/a-path-finding-algorithm-in-unity/</link>
		<comments>http://blog.nobel-joergensen.com/2011/02/26/a-path-finding-algorithm-in-unity/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 14:55:40 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[AI]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=577</guid>
		<description><![CDATA[A* pathfinding is most likely the most popular AI navigation used in games. It is often used for spatial pathfinding, but the algorithm itself is more general and can be used to other things. The general idea In pathfinding we want to find the shortest path between two states. Each state has a number of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=577&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/02/26/a-path-finding-algorithm-in-unity/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/a-star2.png?w=150" medium="image">
			<media:title type="html">Click to enlarge</media:title>
		</media:content>
	</item>
		<item>
		<title>Book review: Multicore Application Programming</title>
		<link>http://blog.nobel-joergensen.com/2011/02/19/book-review-multicore-application-programming/</link>
		<comments>http://blog.nobel-joergensen.com/2011/02/19/book-review-multicore-application-programming/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 09:22:53 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenMP]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=570</guid>
		<description><![CDATA[The book gives an excellent introduction to parallel programming for multiple cores using threads and OpenMP in C++ on multiple platforms. The book is very comprehensive in covering the main topics and contains a lot of small self-contained source code examples. Relevance: 5/5 Readability: 5/5 Overall: 5/5 Read my full review at DZone: http://books.dzone.com/reviews/multicore-application Filed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=570&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/02/19/book-review-multicore-application-programming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/9780321711373.jpg?w=116" medium="image">
			<media:title type="html">9780321711373</media:title>
		</media:content>
	</item>
		<item>
		<title>Cubiclysm and Nordic Game Jam 2011</title>
		<link>http://blog.nobel-joergensen.com/2011/02/08/cubiclysm-and-nordic-game-jam-2011/</link>
		<comments>http://blog.nobel-joergensen.com/2011/02/08/cubiclysm-and-nordic-game-jam-2011/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 21:53:30 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Nordic Game Jam]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=545</guid>
		<description><![CDATA[Nordic Game Jam (NGJ) is a competition for game programmers, graphics artists, musicians and game designers to come up with the best game in less than 48 hours over a weekend. I&#8217;ll here share my experience of my 4th game jam. The game idea This years theme was extinction. After a long brainstorm session we ended [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=545&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2011/02/08/cubiclysm-and-nordic-game-jam-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/ngj2011.png?w=150" medium="image">
			<media:title type="html">NGJ2011</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/cubiclysm_screencap_01.jpg?w=150" medium="image">
			<media:title type="html">Cubiclysm_screencap_01</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/img_0413.jpg?w=150" medium="image">
			<media:title type="html">Crunch time NGJ2011</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2011/02/img_0417.jpg?w=150" medium="image">
			<media:title type="html">IMG_0417</media:title>
		</media:content>
	</item>
		<item>
		<title>Procedural generated mesh in Unity</title>
		<link>http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/</link>
		<comments>http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/#comments</comments>
		<pubDate>Sat, 25 Dec 2010 11:00:23 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=487</guid>
		<description><![CDATA[In this blog I&#8217;ll show how to create a mesh procedurally in Unity. This includes winding order, normals and how to expose your mesh factory to Unity using editor script. One of the best features of Unity is how smooth the asset pipeline works where 3D models flows seamless from any 3D program into to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=487&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/11/tetrahedron2.png" medium="image">
			<media:title type="html">tetrahedron2</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/11/tetrahedron.png?w=144" medium="image">
			<media:title type="html">tetrahedron</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/mesh2.png" medium="image">
			<media:title type="html">Mesh vertices</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/shared_vertices.png?w=150" medium="image">
			<media:title type="html">shared_vertices</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/unique_vertices.png?w=150" medium="image">
			<media:title type="html">unique_vertices</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/creategameobject.png?w=150" medium="image">
			<media:title type="html">CreateGameObject</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/logov3-hover.png" medium="image">
			<media:title type="html">logov3-hover</media:title>
		</media:content>
	</item>
		<item>
		<title>Book review: &#8220;More iPhone Cool Projects&#8221;</title>
		<link>http://blog.nobel-joergensen.com/2010/12/01/book-review-more-iphone-cool-projects/</link>
		<comments>http://blog.nobel-joergensen.com/2010/12/01/book-review-more-iphone-cool-projects/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 21:16:40 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Book review]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=507</guid>
		<description><![CDATA[“More iPhone Cool Projects” covers a 10 cool technologies for the iPhone. It will teach the intermedia iPhone developers new tricks and could give him an idea of his next cool iPhone project. More iPhone Cool Projects Paperback: 360 pages Publisher: Apress; 1 edition (June 15, 2010) Language: English ISBN-10: 1430229225 Reviewer Ratings Relevance: 3/5 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=507&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/12/01/book-review-more-iphone-cool-projects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/morecooliphoneprojects.jpg?w=121" medium="image">
			<media:title type="html">MoreCoolIphoneProjects</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/12/mh_dzone_logo.gif" medium="image">
			<media:title type="html">mh_dzone_logo</media:title>
		</media:content>
	</item>
		<item>
		<title>Loading a PNG as texture in OpenGL using libPNG</title>
		<link>http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/</link>
		<comments>http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 20:38:18 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[PNG]]></category>
		<category><![CDATA[Texture]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=468</guid>
		<description><![CDATA[When learning texture mapping OpenGL most example uses targa (.tga) or PPM (.ppm). Both of these formats are easy to parse, but they are not well supported in modern image editors and they do not compress the data well. An attractive alternative is PNG images. PNG provides lossless image compression and is well supported in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=468&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/11/screen-shot-2010-11-07-at-9-23-15-pm.png?w=300" medium="image">
			<media:title type="html">Screen shot 2010-11-07 at 9.23.15 PM</media:title>
		</media:content>
	</item>
		<item>
		<title>Change the default language for the local Unity script reference in Chrome</title>
		<link>http://blog.nobel-joergensen.com/2010/10/23/change-the-default-language-for-the-local-unity-script-reference-in-chrome/</link>
		<comments>http://blog.nobel-joergensen.com/2010/10/23/change-the-default-language-for-the-local-unity-script-reference-in-chrome/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 22:24:03 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Chrome]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=457</guid>
		<description><![CDATA[Working with Unity also means working with the script reference a lot. I think the script reference is very good and has good code-snippets. One thing that has annoyed me is the default language is set to JavaScript and in this blog I&#8217;ll show how to change the default language. After a bit of research I found [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=457&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/10/23/change-the-default-language-for-the-local-unity-script-reference-in-chrome/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/google-chrome-logo-design.jpg?w=150" medium="image">
			<media:title type="html">google-chrome-logo-design</media:title>
		</media:content>
	</item>
		<item>
		<title>Spherical coordinates in Unity</title>
		<link>http://blog.nobel-joergensen.com/2010/10/22/spherical-coordinates-in-unity/</link>
		<comments>http://blog.nobel-joergensen.com/2010/10/22/spherical-coordinates-in-unity/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 20:33:59 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=408</guid>
		<description><![CDATA[What is spherical coordinates and where are they useful? These are some of the questions I&#8217;ll answer in this blog that also contains a implementation of spherical coordinates for the Unity Game game engine. The cartesian coordinate system First take a step back and look at how positions usually are specified in 3D space. Positions in space [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=408&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/10/22/spherical-coordinates-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/spherical_small1.jpg" medium="image">
			<media:title type="html">spherical_small</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/cartesian_coordinates.jpg" medium="image">
			<media:title type="html">cartesian_coordinates</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/spherical.jpg" medium="image">
			<media:title type="html">spherical</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/player_cam.png?w=300" medium="image">
			<media:title type="html">player_cam</media:title>
		</media:content>
	</item>
		<item>
		<title>Offset plugin for Pixelmator using Quartz Composer</title>
		<link>http://blog.nobel-joergensen.com/2010/10/09/offset-plugin-for-pixelmator-using-quartz-composer/</link>
		<comments>http://blog.nobel-joergensen.com/2010/10/09/offset-plugin-for-pixelmator-using-quartz-composer/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 19:50:39 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=380</guid>
		<description><![CDATA[In this blog, I&#8217;ll show how to create an Offset filter for Pixelmator using Quartz Composer on Mac OS/X Snow Leopard. Pixelmator is a really cool image editor and a great, low-price alternative to Photoshop. Pixelmater is not quite so feature rich as Photoshop and one its the missing feature is the Offset filter. This [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=380&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/10/09/offset-plugin-for-pixelmator-using-quartz-composer/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/pixelmatoricon.png?w=141" medium="image">
			<media:title type="html">PixelmatorIcon</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/quartzcomposer.png?w=148" medium="image">
			<media:title type="html">QuartzComposer</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-8-38-40-pm.png?w=300" medium="image">
			<media:title type="html">Quartz Composer</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-8-54-39-pm.png?w=300" medium="image">
			<media:title type="html">Quartz container - Macro patch</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-9-06-30-pm.png?w=300" medium="image">
			<media:title type="html">Quartz composer - initial layout</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-9-10-50-pm.png?w=300" medium="image">
			<media:title type="html">Quartz Composer - connections</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-9-18-06-pm.png?w=300" medium="image">
			<media:title type="html">Assign input</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-9-22-48-pm.png?w=300" medium="image">
			<media:title type="html">Final setup</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/offset_filter_icon.png" medium="image">
			<media:title type="html">offset_filter_icon</media:title>
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			<media:title type="html">offset_filter_icon</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/installer_icon.png" medium="image">
			<media:title type="html">installer_icon</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/10/screen-shot-2010-10-09-at-9-36-48-pm.png?w=280" medium="image">
			<media:title type="html">Final filter in Pixelmator</media:title>
		</media:content>
	</item>
		<item>
		<title>java-image-scaling 0.8.5 released</title>
		<link>http://blog.nobel-joergensen.com/2010/08/21/java-image-scaling-0-8-5-released/</link>
		<comments>http://blog.nobel-joergensen.com/2010/08/21/java-image-scaling-0-8-5-released/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:39:52 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Image Scaling]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=375</guid>
		<description><![CDATA[I have released a new version of my image scaling library for Java. The new version contains two minor bugfixes: Fix minor rounding error ( Issue 16 ) Change DimensionConstrain constructor from private to protected ( Issue 19 ) The binaries and source is available on the projects website: http://code.google.com/p/java-image-scaling/ Besides the library is also available [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=375&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/08/21/java-image-scaling-0-8-5-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<media:content url="http://java-image-scaling.googlecode.com/files/imagescalinglogo.png" medium="image">
			<media:title type="html">Image scaling logo</media:title>
		</media:content>
	</item>
		<item>
		<title>C# versus JavaScript in Unity</title>
		<link>http://blog.nobel-joergensen.com/2010/07/07/csharp-versus-javascript-in-unity/</link>
		<comments>http://blog.nobel-joergensen.com/2010/07/07/csharp-versus-javascript-in-unity/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 21:10:56 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">https://mortennobel.wordpress.com/?p=345</guid>
		<description><![CDATA[If you are about to start programming in Unity game engine (unity3d.com), you have to decide if you want to use C# or JavaScript. In this blog I&#8217;ll highlight some of the important differences. One engine &#8211; multiple languages Unity is one of the most popular 3D indie game engines, with support for three programming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=345&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/07/07/csharp-versus-javascript-in-unity/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2010/07/unity-logo.png" medium="image">
			<media:title type="html">unity-logo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/07/mp-mono-logo.png" medium="image">
			<media:title type="html">mp-mono-logo</media:title>
		</media:content>
	</item>
		<item>
		<title>Programming puzzles</title>
		<link>http://blog.nobel-joergensen.com/2010/06/29/programming-puzzles/</link>
		<comments>http://blog.nobel-joergensen.com/2010/06/29/programming-puzzles/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:36:18 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=329</guid>
		<description><![CDATA[The world is of full of problems that can be solved using programming. However some problems are more fun and challenging than others. If you are looking for some really interesting programming challenges I strongly recommend you to take a look at ProjectEuler.net. Project Euler is a site with a lot of mathematical programming problems. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=329&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/06/29/programming-puzzles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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			<media:title type="html">project_euler_logo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/06/euler_levels.png" medium="image">
			<media:title type="html">euler_levels</media:title>
		</media:content>
	</item>
		<item>
		<title>The best and the worst of UDK</title>
		<link>http://blog.nobel-joergensen.com/2010/06/03/the-best-and-the-worst-of-udk/</link>
		<comments>http://blog.nobel-joergensen.com/2010/06/03/the-best-and-the-worst-of-udk/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 20:53:13 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=306</guid>
		<description><![CDATA[Unreal Development Kit (UDK) is a powerful toolset for creating 3D games for the Unreal Engine. In this blog I&#8217;ll describe my 3 months of experience with the engine. I have had the pleasure of getting familiar with the UDK when I was working on the game ParaDime (An student game project created with 5 other [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=306&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/06/03/the-best-and-the-worst-of-udk/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2010/06/udk.png" medium="image">
			<media:title type="html">UDK</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/06/splash.jpg?w=150" medium="image">
			<media:title type="html">ParaDime</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/06/tree_cube_material.png?w=150" medium="image">
			<media:title type="html">Material editor in UDK</media:title>
		</media:content>
	</item>
		<item>
		<title>Why not have OpenMP in Java?</title>
		<link>http://blog.nobel-joergensen.com/2010/04/25/why-not-have-openmp-in-java/</link>
		<comments>http://blog.nobel-joergensen.com/2010/04/25/why-not-have-openmp-in-java/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 09:08:47 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=288</guid>
		<description><![CDATA[Java was originally created as a simplification of C++ to boost productivity. Java nicely shielded the programmers from a lot of complexity such as pointers and platform architecture. For many years I have mainly coded in Java, but have now started playing a bit with C++ again. Most of the time you have to write [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=288&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/04/25/why-not-have-openmp-in-java/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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			<media:title type="html">openmp_lg_transparent</media:title>
		</media:content>
	</item>
		<item>
		<title>Pitching the game &#8220;Bounce&#8221;</title>
		<link>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/</link>
		<comments>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 16:29:28 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=259</guid>
		<description><![CDATA[It&#8217;s not everyday that you pitch a game idea to a jury of the three largest game companies in Scandinavia. But thanks to Dare to be Digital and NITH we were given this opportunity in Oslo this week. Dare to be Digital Dare to be Digital is a video games design competition for university students. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=259&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2010/04/cront_teaser.png" medium="image">
			<media:title type="html">Cronk - Main character in Bounce</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/04/bouceconceptart.jpg?w=300" medium="image">
			<media:title type="html">Bouce - Concept Art</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/04/bouncepresentationsetup.png?w=300" medium="image">
			<media:title type="html">Bounce - Presentation Setup</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/04/screen-shot-2010-04-24-at-5-48-41-pm.png?w=300" medium="image">
			<media:title type="html">Bounce - title screen</media:title>
		</media:content>
	</item>
		<item>
		<title>OpenGL info</title>
		<link>http://blog.nobel-joergensen.com/2010/02/28/opengl-info/</link>
		<comments>http://blog.nobel-joergensen.com/2010/02/28/opengl-info/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:32:07 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=241</guid>
		<description><![CDATA[This small application shows the OpenGL version that your driver and graphics card support. It also shows detail about the renderer and the vendor. The version of the OpenGL Shading Language (GLSL) is also showed. Finally a list of the supported OpenGL extensions is showed. As far as I know, it is a bit tricky [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=241&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/02/28/opengl-info/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/02/screen-shot-2010-02-27-at-11-12-13-pm.png?w=290" medium="image">
			<media:title type="html">Application screenshot</media:title>
		</media:content>
	</item>
		<item>
		<title>Real time mandelbrot in Java – Part 2 (JOGL)</title>
		<link>http://blog.nobel-joergensen.com/2010/02/23/real-time-mandelbrot-in-java-%e2%80%93-part-2-jogl/</link>
		<comments>http://blog.nobel-joergensen.com/2010/02/23/real-time-mandelbrot-in-java-%e2%80%93-part-2-jogl/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 20:57:38 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[GLSL]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=208</guid>
		<description><![CDATA[In this blog, I&#8217;ll show how to improve the rendering speed of the mandelbrot fractal using the GPU. Improving rendering speed using GPU You can do several tricks to improve the renderings speed, such as decreasing the size of the Mandelbrot image, minimizing the maximum number of iterations or use parallel programming to run multiple [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=208&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/02/23/real-time-mandelbrot-in-java-%e2%80%93-part-2-jogl/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/02/mandelbrot1.png" medium="image">
			<media:title type="html">Mandelbrot</media:title>
		</media:content>
	</item>
		<item>
		<title>Real time mandelbrot in Java &#8211; Part 1 (Java2D)</title>
		<link>http://blog.nobel-joergensen.com/2010/02/13/real-time-mandelbrot-in-java-part-1/</link>
		<comments>http://blog.nobel-joergensen.com/2010/02/13/real-time-mandelbrot-in-java-part-1/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 19:04:06 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=181</guid>
		<description><![CDATA[In this blog I&#8217;ll describe how to draw a Mandelbrot using Java2D. The power of modern computers is something that has fascinated me since childhood. I remember when an older friend of mine borrowed my Commodore 64 to render a Mandelbrot fractal. After hours of calculations my computers 1 MHz CPU finally finished and the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=181&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2010/02/13/real-time-mandelbrot-in-java-part-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2010/02/mandelbrot_c64.png" medium="image">
			<media:title type="html">mandelbrot_c64</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2010/02/mandelbrot.png" medium="image">
			<media:title type="html">mandelbrot</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/webstart-small2.gif" medium="image">
			<media:title type="html">Mandelbrot Java2D vs JOGL</media:title>
		</media:content>
	</item>
		<item>
		<title>Java Image Scaling 0.8.2 released</title>
		<link>http://blog.nobel-joergensen.com/2009/11/02/java-image-scaling-0-8-2-released/</link>
		<comments>http://blog.nobel-joergensen.com/2009/11/02/java-image-scaling-0-8-2-released/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 22:05:28 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Image Scaling]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=171</guid>
		<description><![CDATA[My pet project Java Image Scaling library has been updated to 0.8.2.  The update include some minor bugfixes (such as support for scaling grayscale images and checking destination image type is compatible). There is one completely new feature: support for creating thumbnails through the library. The library is released under LGPL and can be downloaded [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=171&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/11/02/java-image-scaling-0-8-2-released/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://java-image-scaling.googlecode.com/files/imagescalinglogo.png" medium="image">
			<media:title type="html">Image Scaling Library</media:title>
		</media:content>
	</item>
		<item>
		<title>Book review: JavaFX Developing Rich Internet Applications</title>
		<link>http://blog.nobel-joergensen.com/2009/09/19/book-review-javafx-developing-rich-internet-applications/</link>
		<comments>http://blog.nobel-joergensen.com/2009/09/19/book-review-javafx-developing-rich-internet-applications/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 09:49:57 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[JavaFX]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=153</guid>
		<description><![CDATA[I have reviewed &#8220;JavaFX &#8211; Developing Rich Internet Applications&#8221; by Jim Clarke, Jim Connors and Eric Bruno for DZone. One Minute Bottom Line This is a great book about JavaFX that covers everything from the simple “Hello world” application to professional looking rich Internet applications. The book is a part of “The Java Series” by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=153&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/09/19/book-review-javafx-developing-rich-internet-applications/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
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		<media:content url="http://mortennobel.files.wordpress.com/2009/09/javafx-developing-rich-internet-applications.jpg" medium="image">
			<media:title type="html">JavaFX - Developing Rich Internet Applications</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/mh_dzone_logo.gif" medium="image">
			<media:title type="html">mh_dzone_logo</media:title>
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	</item>
		<item>
		<title>XNA, Unity, Blender Game Engine &#8211; Report on 3D Game Engines</title>
		<link>http://blog.nobel-joergensen.com/2009/09/12/xna-unity-blender-game-engine-report-on-3d-game-engines/</link>
		<comments>http://blog.nobel-joergensen.com/2009/09/12/xna-unity-blender-game-engine-report-on-3d-game-engines/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 18:32:09 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=102</guid>
		<description><![CDATA[In this blog I'll compare three different 3D game engines that is targeted indie game developers. The engines are XNA, Unity3D and Blender Game Engine. They are all free or low cost engines and are all popular choices among indie game developers, students and hobbyists.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=102&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/09/12/xna-unity-blender-game-engine-report-on-3d-game-engines/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/xnalogo.png?w=150" medium="image">
			<media:title type="html">Xnalogo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/unity-game-engine-logo.jpg" medium="image">
			<media:title type="html">Unity-game-engine-logo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/70px-blender-svg.png" medium="image">
			<media:title type="html">70px-Blender.svg</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/xnalogo.png?w=150" medium="image">
			<media:title type="html">Xnalogo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/xna-studio.jpg?w=150" medium="image">
			<media:title type="html">XNA studio</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/unity-game-engine-logo.jpg" medium="image">
			<media:title type="html">Unity-game-engine-logo</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/unity_screenshop.jpg?w=150" medium="image">
			<media:title type="html">unity_screenshop</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/70px-blender-svg.png" medium="image">
			<media:title type="html">70px-Blender.svg</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/screen-shot-2009-09-04-at-1-21-37-pm.png?w=150" medium="image">
			<media:title type="html">Blender environment</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/screen-shot-2009-09-04-at-1-38-29-pm.png?w=300" medium="image">
			<media:title type="html">Screen shot 2009-09-04 at 1.38.29 PM</media:title>
		</media:content>
	</item>
		<item>
		<title>Java Image Scaling 0.8 released</title>
		<link>http://blog.nobel-joergensen.com/2009/08/15/java-image-scaling-0-8-released/</link>
		<comments>http://blog.nobel-joergensen.com/2009/08/15/java-image-scaling-0-8-released/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 18:31:27 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Image Scaling]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=3</guid>
		<description><![CDATA[The Java Image Scaling library has been updated to 0.8. The update contains some performance improvements that give up to 30 percent faster image scaling.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=3&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/08/15/java-image-scaling-0-8-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/charts.png" medium="image">
			<media:title type="html">Java Image Scaling 0.8 released</media:title>
		</media:content>
	</item>
		<item>
		<title>A chair rendered in LuxRender</title>
		<link>http://blog.nobel-joergensen.com/2009/06/29/a-chair-rendered-in-luxrender/</link>
		<comments>http://blog.nobel-joergensen.com/2009/06/29/a-chair-rendered-in-luxrender/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 18:43:18 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=126</guid>
		<description><![CDATA[A café chair rendered in LuxRender<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=126&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/06/29/a-chair-rendered-in-luxrender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/chair_model.jpg?w=199" medium="image">
			<media:title type="html">chair_model</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/chair_small.jpg?w=264" medium="image">
			<media:title type="html">chair_small</media:title>
		</media:content>

		<media:content url="http://creativecommons.org/images/public/somerights20.png" medium="image">
			<media:title type="html">Creative Commons License</media:title>
		</media:content>
	</item>
		<item>
		<title>The usual suspects</title>
		<link>http://blog.nobel-joergensen.com/2009/06/01/the-usual-suspects/</link>
		<comments>http://blog.nobel-joergensen.com/2009/06/01/the-usual-suspects/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 18:34:09 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=121</guid>
		<description><![CDATA[My first blender project build from scratch, a simple model of the 6 chess pieces.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=121&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/06/01/the-usual-suspects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/chess_photo_small.jpg" medium="image">
			<media:title type="html">chess_photo_small</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/the_usual_suspects.jpg?w=300" medium="image">
			<media:title type="html">the_usual_suspects</media:title>
		</media:content>

		<media:content url="http://creativecommons.org/images/public/somerights20.png" medium="image">
			<media:title type="html">Creative Commons License</media:title>
		</media:content>
	</item>
		<item>
		<title>Java 6 applets is coming to Leopard</title>
		<link>http://blog.nobel-joergensen.com/2009/05/21/java-6-applets-is-coming-to-leopard/</link>
		<comments>http://blog.nobel-joergensen.com/2009/05/21/java-6-applets-is-coming-to-leopard/#comments</comments>
		<pubDate>Thu, 21 May 2009 18:36:15 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[OSX]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=13</guid>
		<description><![CDATA[Apple has released a Developer preview of Java that supports Java 1.6 Applets.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=13&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/05/21/java-6-applets-is-coming-to-leopard/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/java_properties.png" medium="image">
			<media:title type="html">java_properties</media:title>
		</media:content>
	</item>
		<item>
		<title>Improving image resizing quality in Java</title>
		<link>http://blog.nobel-joergensen.com/2009/03/22/improving-image-resizing-quality-in-java/</link>
		<comments>http://blog.nobel-joergensen.com/2009/03/22/improving-image-resizing-quality-in-java/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 18:40:16 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Image Scaling]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=18</guid>
		<description><![CDATA[This blog shows some of the new features of the Image Scaling Library, such as unsharpen mask and dimension constrain.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=18&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/03/22/improving-image-resizing-quality-in-java/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/sharpenmask.png" medium="image">
			<media:title type="html">SharpenMask</media:title>
		</media:content>
	</item>
		<item>
		<title>The popularity of 3D Java game engines</title>
		<link>http://blog.nobel-joergensen.com/2009/03/07/the-popularity-of-3d-java-game-engines/</link>
		<comments>http://blog.nobel-joergensen.com/2009/03/07/the-popularity-of-3d-java-game-engines/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 18:59:04 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=22</guid>
		<description><![CDATA[A discussion of the popularity of Java 3D engines (also know as 3D scenegraphs) based on forum activity.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=22&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/03/07/the-popularity-of-3d-java-game-engines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/duke3d.png" medium="image">
			<media:title type="html">duke3D</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/logo_java.jpg" medium="image">
			<media:title type="html">logo_java</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/logo_jme.jpg" medium="image">
			<media:title type="html">logo_jme</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/logo_xith3d.jpg" medium="image">
			<media:title type="html">logo_xith3d</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/logo_ardor3d.jpg" medium="image">
			<media:title type="html">logo_ardor3d</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/java3d_new_forum_threads.png" medium="image">
			<media:title type="html">java3d_new_forum_threads</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/java3d_sum_of_new_forum_threads.png" medium="image">
			<media:title type="html">java3d_sum_of_new_forum_threads</media:title>
		</media:content>
	</item>
		<item>
		<title>Changing preferred size of a html JLabel</title>
		<link>http://blog.nobel-joergensen.com/2009/01/18/changing-preferred-size-of-a-html-jlabel/</link>
		<comments>http://blog.nobel-joergensen.com/2009/01/18/changing-preferred-size-of-a-html-jlabel/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 19:28:58 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Swing]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=34</guid>
		<description><![CDATA[I'll show a hack, that let you change the preferred size of a JLabel with html, using a fixed width.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=34&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2009/01/18/changing-preferred-size-of-a-html-jlabel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/jlabel-problem.png" medium="image">
			<media:title type="html">jlabel-problem</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/jlabel-solution.png" medium="image">
			<media:title type="html">jlabel-solution</media:title>
		</media:content>
	</item>
		<item>
		<title>Downscaling images in Java</title>
		<link>http://blog.nobel-joergensen.com/2008/12/20/downscaling-images-in-java/</link>
		<comments>http://blog.nobel-joergensen.com/2008/12/20/downscaling-images-in-java/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 19:33:49 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Image Scaling]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=41</guid>
		<description><![CDATA[I'll describe 3 different resizing approaches in Java and present a small image resizing framework. Finally I'll show some examples of the quality and performance of the different approaches and give a example of how to use the framework.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=41&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2008/12/20/downscaling-images-in-java/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2008/12/screen-shot-2009-09-06-at-9-34-52-pm.png" medium="image">
			<media:title type="html">Image scaling screenshot</media:title>
		</media:content>
	</item>
		<item>
		<title>Scenegraph Shell 0.3 &#8211; Eclipse compiler in JWS</title>
		<link>http://blog.nobel-joergensen.com/2008/10/19/scenegraph-shell-0-3-eclipse-compiler-in-jws/</link>
		<comments>http://blog.nobel-joergensen.com/2008/10/19/scenegraph-shell-0-3-eclipse-compiler-in-jws/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 19:50:32 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=51</guid>
		<description><![CDATA[In this blog, I’ll introduce the new features in Scenegraph Shell version 0.3 and describe the trouble I had, when I tried using the Eclipse compiler in Java Web Start.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=51&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2008/10/19/scenegraph-shell-0-3-eclipse-compiler-in-jws/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/scenegraphshell0-3.jpg" medium="image">
			<media:title type="html">ScenegraphShell0.3</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/webstart-small2.gif" medium="image">
			<media:title type="html">webstart.small2</media:title>
		</media:content>
	</item>
		<item>
		<title>The Oswald Touch Experience</title>
		<link>http://blog.nobel-joergensen.com/2008/10/08/the-oswald-touch-experience/</link>
		<comments>http://blog.nobel-joergensen.com/2008/10/08/the-oswald-touch-experience/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 18:00:32 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[IPhone]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=148</guid>
		<description><![CDATA[Oswald Touch is an iPhone game I created on the iPhoneDevCamp 2008. In this blog, I&#8217;ll describe the 17 hours non-stop coding it took creating the Oswald Touch. Note that this blog is a cross post from iphone.devcamp.dk. Motivation and goals I spent the weeks before iPhoneDevCamp thinking about what application I should program on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=148&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.nobel-joergensen.com/2008/10/08/the-oswald-touch-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://iphone.devcamp.dk/files/2008/10/oswaldtouch2.wmv" length="1222897" type="video/asf" />
<enclosure url="http://iphone.devcamp.dk/files/2008/10/oswaldtouch2.mov" length="1081889" type="video/quicktime" />
	
		<media:content url="http://0.gravatar.com/avatar/6557b3e6de2ab95e0a1aa5815dd66069?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">mortennobel</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/oswald_touch_2-150x150.png" medium="image">
			<media:title type="html">oswald_touch_2-150x150</media:title>
		</media:content>

		<media:content url="http://mortennobel.files.wordpress.com/2009/09/oswald_touch_splash-150x150.png" medium="image">
			<media:title type="html">oswald_touch_splash-150x150</media:title>
		</media:content>
	</item>
		<item>
		<title>Top 10 Java links</title>
		<link>http://blog.nobel-joergensen.com/2008/08/12/top-10-java-links/</link>
		<comments>http://blog.nobel-joergensen.com/2008/08/12/top-10-java-links/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 19:54:06 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=55</guid>
		<description><![CDATA[Here is my list of my favorite webpages about Java. The list is unordered and covers games, forums and podcasts.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=55&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>Using Eclipse compiler to create dynamic Java objects</title>
		<link>http://blog.nobel-joergensen.com/2008/07/16/using-eclipse-compiler-to-create-dynamic-java-objects-2/</link>
		<comments>http://blog.nobel-joergensen.com/2008/07/16/using-eclipse-compiler-to-create-dynamic-java-objects-2/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 20:51:10 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://mortennobel.wordpress.com/?p=73</guid>
		<description><![CDATA[In this blog entry, I'll show how to use the the Eclipse compiler. I'll give an example of how to read source code from memory, compile this source code to bytecode (still located in memory), and finally load and invoke the class.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=73&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Scenegraph Shell 0.2</title>
		<link>http://blog.nobel-joergensen.com/2008/06/25/scenegraph-shell-0-2/</link>
		<comments>http://blog.nobel-joergensen.com/2008/06/25/scenegraph-shell-0-2/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 16:53:57 +0000</pubDate>
		<dc:creator>Morten Nobel-Jørgensen</dc:creator>
				<category><![CDATA[Java]]></category>

		<guid isPermaLink="false">http://blog.nobel-joergensen.com/?p=98</guid>
		<description><![CDATA[I have updated the Scenegraph Shell to support both BeanShell and the Eclipse compiler. In other words, you can now write full Java classes with generics ( - but I have keeped the BeanShell interpreter as well).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.nobel-joergensen.com&amp;blog=9354251&amp;post=98&amp;subd=mortennobel&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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