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at 16.51.11</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2013/10/screen-shot-2013-10-21-at-16-46-02.png</image:loc><image:title>Screen Shot 2013-10-21 at 16.46.02</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2013/10/screen-shot-2013-10-21-at-16-31-54.png</image:loc><image:title>Screen Shot 2013-10-21 at 16.31.54</image:title></image:image><lastmod>2013-10-21T08:39:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2013/08/24/observer-pattern-in-cpp11/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2013/08/observer-diagram.png</image:loc><image:title>observer-diagram</image:title></image:image><lastmod>2013-08-24T14:50:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/11/07/loading-a-png-as-texture-in-opengl-using-libpng/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/11/screen-shot-2010-11-07-at-9-23-15-pm.png</image:loc><image:title>Screen shot 2010-11-07 at 9.23.15 PM</image:title><image:caption>Png texture 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AM</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2012/11/172px-qt-logo-svg.png</image:loc><image:title>172px-Qt-logo.svg</image:title></image:image><lastmod>2012-11-25T09:02:44+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2012/08/30/compiling-irrlicht-sdk-1-7-3-in-osx-mountain-lion-xcode-4-4/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2012/08/screen-shot-2012-08-30-at-4-20-10-pm.png</image:loc><image:title>Build 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container - Macro patch</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/screen-shot-2010-10-09-at-8-38-40-pm.png</image:loc><image:title>Quartz Composer</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/quartzcomposer.png</image:loc><image:title>QuartzComposer</image:title></image:image><lastmod>2014-01-07T13:25:32+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/mesh21.png</image:loc><image:title>mesh2</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/mesh2.png</image:loc><image:title>Mesh vertices</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/creategameobject.png</image:loc><image:title>CreateGameObject</image:title><image:caption>Create Tetrahedron GameObject</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/logov3-hover.png</image:loc><image:title>logov3-hover</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/unique_vertices.png</image:loc><image:title>unique_vertices</image:title><image:caption>Unique vertices</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/shared_vertices.png</image:loc><image:title>shared_vertices</image:title><image:caption>Shared vertices</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/sharedvertices.png</image:loc><image:title>SharedVertices</image:title><image:caption>Shared vertices</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/screen-shot-2010-12-24-at-11-46-19-am.png</image:loc><image:title>Screen shot 2010-12-24 at 11.46.19 AM</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/11/tetrahedron2.png</image:loc><image:title>tetrahedron2</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/11/mesh2.png</image:loc><image:title>mesh</image:title></image:image><lastmod>2017-08-16T20:40:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2012/03/30/webgl-based-3d-game-engine-a-master-thesis-about-kickjs-and-webgl/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2012/03/shadow_image_100375.png</image:loc><image:title>WebGL Based 3D Game Engine - Master thesis</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2012/03/thesis_cover.png</image:loc><image:title>Thesis_Cover</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2012/03/masterthesis.png</image:loc><image:title>Master Thesis: WebGL Based 3D Game Engine</image:title></image:image><lastmod>2013-07-25T11:32:56+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/11/12/creating-real-time-video-ascii-art-using-kickjs-and-webgl/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/play_video.jpg</image:loc><image:title>Play_Video</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/live_demo.jpg</image:loc><image:title>Live_Demo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/ascii_fragment_shader2.png</image:loc><image:title>ascii_fragment_shader2</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/ascii_fragment_shader.png</image:loc><image:title>ascii_fragment_shader</image:title><image:caption>KickJS Shader Editor</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/8x16_ascii_font_sorted.gif</image:loc><image:title>8x16_ascii_font_sorted</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/ascii_font.png</image:loc><image:title>ascii_font</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/11/ascii_art_example.png</image:loc><image:title>ascii_art_example</image:title></image:image><lastmod>2011-11-12T21:47:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/10/22/spherical-coordinates-in-unity/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/player_cam.png</image:loc><image:title>player_cam</image:title><image:caption>Chase camera</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/spherical_small1.jpg</image:loc><image:title>spherical_small</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/spherical.jpg</image:loc><image:title>spherical</image:title><image:caption>Spherical coordinate system</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/cartesian_coordinates.jpg</image:loc><image:title>cartesian_coordinates</image:title></image:image><lastmod>2014-11-20T17:15:07+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/10/30/glsl-examples-using-kickjs-shadereditor/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/glsl_preview.jpg</image:loc><image:title>glsl_preview</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/sliced_geometry.png</image:loc><image:title>sliced_geometry</image:title><image:caption>Sliced geometry</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/brick_shader2.png</image:loc><image:title>brick_shader2</image:title><image:caption>Brick shader</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/brick_shader.png</image:loc><image:title>brick_shader</image:title><image:caption>Brick shader</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/gradient.png</image:loc><image:title>gradient</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/mandelbrot.png</image:loc><image:title>mandelbrot</image:title><image:caption>Mandelbrot shader</image:caption></image:image><lastmod>2011-10-30T13:22:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/10/18/webgl-shader-editor-in-a-browser/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/screen-shot-2011-10-18-at-10-50-22-am.png</image:loc><image:title>KickJS Shader Editor</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/webgl-shader.jpg</image:loc><image:title>webgl-shader</image:title></image:image><lastmod>2011-10-25T18:00:08+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/02/28/opengl-info/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/02/screen-shot-2010-02-27-at-11-12-13-pm.png</image:loc><image:title>Application screenshot</image:title><image:caption>Screenshot of the application. To start</image:caption></image:image><lastmod>2011-10-23T08:45:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/02/23/real-time-mandelbrot-in-java-%e2%80%93-part-2-jogl/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/02/mandelbrot1.png</image:loc><image:title>Mandelbrot</image:title></image:image><lastmod>2017-10-13T21:41:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/10/18/making-of-kickjs-shader-editor/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/kickjsengine-architecture.png</image:loc><image:title>KickJS Shader Editor: Architecture</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/gae.png</image:loc><image:title>gae</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/yui-logo.png</image:loc><image:title>yui-logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/logo.png</image:loc><image:title>ACE</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/10/code.png</image:loc><image:title>KickJS Shader Editor Explained</image:title></image:image><lastmod>2013-07-19T07:43:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/09/17/mirror-texture-coordinates-in-unity/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/09/mirror.png</image:loc><image:title>UV Repeat, UV Clamp and UV mirror</image:title></image:image><lastmod>2016-10-06T19:21:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/07/24/webgl_export_softimage/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/07/pluginpart3.png</image:loc><image:title>PluginPart3</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/07/pluginpart2.png</image:loc><image:title>PluginPart2</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/07/pluginpart1.png</image:loc><image:title>PluginPart1</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/07/visual_studio_2010.png</image:loc><image:title>visual_studio_2010</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/07/softimage_logo.png</image:loc><image:title>softimage_logo</image:title></image:image><lastmod>2011-09-07T11:33:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/04/05/procedural-generated-mesh-in-unity-part-2-with-uv-mapping/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/planetzombiescreenshot.png</image:loc><image:title>PlanetZombieScreenShot</image:title><image:caption>Screen shot from 'Escape From Planet Zombie'</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/buildinguv.jpg</image:loc><image:title>buildinguv</image:title><image:caption>Building texture</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/proceduralmeshuv_explained.png</image:loc><image:title>ProceduralMeshUV_Explained</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/tetrahedron_uv1.png</image:loc><image:title>tetrahedron_UV</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/tetrahedron_uv.png</image:loc><image:title>tetrahedron_UV</image:title></image:image><lastmod>2014-07-15T17:57:59+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/04/logo.png</image:loc><image:title>logo</image:title></image:image><lastmod>2011-04-02T20:00:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/03/12/setting-up-native-client-in-netbeans-7-0/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/03/screen-shot-2011-03-12-at-12-01-08-pm.png</image:loc><image:title>Success</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/03/screen-shot-2011-03-12-at-11-41-30-am.png</image:loc><image:title>Setup project mode</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/03/screen-shot-2011-03-12-at-11-35-03-am.png</image:loc><image:title>Tool chain directories</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/03/screen-shot-2011-03-12-at-11-22-32-am.png</image:loc><image:title>Add new tool chain</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/03/google-native-client.jpg</image:loc><image:title>Google-Native-Client</image:title></image:image><lastmod>2013-07-14T08:01:39+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/02/26/a-path-finding-algorithm-in-unity/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/a-star2.png</image:loc><image:title>Click to enlarge</image:title><image:caption>Example of A* path-finding problem</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/a-star1.png</image:loc><image:title>a-star</image:title><image:caption>Example of path-finding problem</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/a-star.png</image:loc><image:title>a-star</image:title></image:image><lastmod>2018-12-06T05:03:12+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/02/19/book-review-multicore-application-programming/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/9780321711373.jpg</image:loc><image:title>9780321711373</image:title></image:image><lastmod>2011-02-19T09:22:53+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2011/02/08/cubiclysm-and-nordic-game-jam-2011/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/cubiclysm_screencap_01.jpg</image:loc><image:title>Cubiclysm_screencap_01</image:title><image:caption>Screenshot</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/img_0417.jpg</image:loc><image:title>IMG_0417</image:title><image:caption>Playtesting</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/img_0413.jpg</image:loc><image:title>Crunch time NGJ2011</image:title><image:caption>Crunch time!</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2011/02/ngj2011.png</image:loc><image:title>NGJ2011</image:title></image:image><lastmod>2011-02-08T21:54:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/12/01/book-review-more-iphone-cool-projects/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/mh_dzone_logo.gif</image:loc><image:title>mh_dzone_logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/12/morecooliphoneprojects.jpg</image:loc><image:title>MoreCoolIphoneProjects</image:title></image:image><lastmod>2010-12-01T21:16:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/10/23/change-the-default-language-for-the-local-unity-script-reference-in-chrome/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/10/google-chrome-logo-design.jpg</image:loc><image:title>google-chrome-logo-design</image:title></image:image><lastmod>2014-01-31T01:39:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/04/24/pitching-the-game-bounce/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/04/screen-shot-2010-04-24-at-5-48-41-pm.png</image:loc><image:title>Screen shot 2010-04-24 at 5.48.41 PM</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/04/bouceconceptart.jpg</image:loc><image:title>BouceConceptArt</image:title><image:caption>Bounce concept art</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/04/bouncepresentationsetup.png</image:loc><image:title>BouncePresentationSetup</image:title><image:caption>3D scene setup for presentation</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/04/cront_teaser.png</image:loc><image:title>Cront_Teaser</image:title></image:image><lastmod>2010-10-22T21:12:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/08/21/java-image-scaling-0-8-5-released/</loc><lastmod>2017-03-05T16:55:40+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/06/29/programming-puzzles/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/euler_levels.png</image:loc><image:title>euler_levels</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/project_euler_logo.jpg</image:loc><image:title>project_euler_logo</image:title></image:image><lastmod>2010-07-25T18:12:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/07/07/csharp-versus-javascript-in-unity/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/07/mp-mono-logo.png</image:loc><image:title>mp-mono-logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/07/microsoft_-net_logo.png</image:loc><image:title>microsoft_.net_logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/07/unity-logo.png</image:loc><image:title>unity-logo</image:title></image:image><lastmod>2018-03-11T08:29:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/06/03/the-best-and-the-worst-of-udk/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/tree_cube_material.png</image:loc><image:title>Material editor in UDK</image:title><image:caption>Material editor in UDK</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/end_level.png</image:loc><image:title>end level</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/splash.jpg</image:loc><image:title>Splash</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/06/udk.png</image:loc><image:title>UDK</image:title></image:image><lastmod>2012-11-18T20:49:47+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/04/25/why-not-have-openmp-in-java/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/04/openmp_lg_transparent.gif</image:loc><image:title>openmp_lg_transparent</image:title></image:image><lastmod>2010-04-25T09:22:17+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/09/12/xna-unity-blender-game-engine-report-on-3d-game-engines/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/screen-shot-2009-09-04-at-1-38-29-pm.png</image:loc><image:title>Screen shot 2009-09-04 at 1.38.29 PM</image:title><image:caption>Screenshot 4: Graphical logical bricks in Blender</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/screen-shot-2009-09-04-at-1-21-37-pm.png</image:loc><image:title>Blender environment</image:title><image:caption>Screenshot 3</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/70px-blender-svg.png</image:loc><image:title>70px-Blender.svg</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/unity_screenshop.jpg</image:loc><image:title>unity_screenshop</image:title><image:caption>Screenshot 2</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/unity-game-engine-logo.jpg</image:loc><image:title>Unity-game-engine-logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/xna-studio.jpg</image:loc><image:title>XNA studio</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/xnalogo.png</image:loc><image:title>Xnalogo</image:title></image:image><lastmod>2011-07-18T18:58:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2010/02/13/real-time-mandelbrot-in-java-part-1/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/02/mandelbrot.png</image:loc><image:title>mandelbrot</image:title><image:caption>Color mapping in my mandelbrot program</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2010/02/mandelbrot_c64.png</image:loc><image:title>mandelbrot_c64</image:title><image:caption>An example of how amazing a mandelbrot could look on C64 </image:caption></image:image><lastmod>2010-02-28T15:34:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/11/02/java-image-scaling-0-8-2-released/</loc><lastmod>2009-12-12T07:35:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/09/19/book-review-javafx-developing-rich-internet-applications/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/mh_dzone_logo.gif</image:loc><image:title>mh_dzone_logo</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/javafx-developing-rich-internet-applications.jpg</image:loc><image:title>javafx-developing-rich-internet-applications</image:title></image:image><lastmod>2009-09-19T09:51:29+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/10/08/the-oswald-touch-experience/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/oswald_touch_splash-150x150.png</image:loc><image:title>oswald_touch_splash-150x150</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/oswald_touch_2-150x150.png</image:loc><image:title>oswald_touch_2-150x150</image:title></image:image><lastmod>2009-09-15T18:11:45+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/10/19/scenegraph-shell-0-3-eclipse-compiler-in-jws/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/webstart-small2.gif</image:loc><image:title>OpenGL Info</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/scenegraphshell0-3.jpg</image:loc><image:title>ScenegraphShell0.3</image:title></image:image><lastmod>2009-09-12T21:51:58+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/06/25/scenegraph-shell-0-2/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/preview_0_2.jpg</image:loc><image:title>preview_0_2</image:title></image:image><lastmod>2009-09-12T21:46:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/07/16/using-eclipse-compiler-to-create-dynamic-java-objects-2/</loc><lastmod>2015-08-10T13:15:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/08/12/top-10-java-links/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/sdn.jpg</image:loc><image:title>sdn</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/developerworks.jpg</image:loc><image:title>developerworks</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/java-source.png</image:loc><image:title>java-source</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/jpc.jpg</image:loc><image:title>jpc</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/javaspecialists.jpg</image:loc><image:title>javaspecialists</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/swinglabs.jpg</image:loc><image:title>swinglabs</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/java_unlimited.jpg</image:loc><image:title>java_unlimited</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/javalobby.jpg</image:loc><image:title>javalobby</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/editorsdailyblog.jpg</image:loc><image:title>editorsdailyblog</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/javaposse.jpg</image:loc><image:title>javaposse</image:title></image:image><lastmod>2009-09-12T21:44:51+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2008/12/20/downscaling-images-in-java/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2008/12/screen-shot-2009-09-06-at-9-34-52-pm.png</image:loc><image:title>Image scaling screenshot</image:title></image:image><lastmod>2016-01-15T04:01:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/01/18/changing-preferred-size-of-a-html-jlabel/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/jlabel-solution.png</image:loc><image:title>jlabel-solution</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/jlabel-problem.png</image:loc><image:title>jlabel-problem</image:title></image:image><lastmod>2016-02-04T10:27:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/03/07/the-popularity-of-3d-java-game-engines/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/java3d_sum_of_new_forum_threads.png</image:loc><image:title>java3d_sum_of_new_forum_threads</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/java3d_new_forum_threads.png</image:loc><image:title>java3d_new_forum_threads</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/logo_ardor3d.jpg</image:loc><image:title>logo_ardor3d</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/logo_xith3d.jpg</image:loc><image:title>logo_xith3d</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/logo_jme.jpg</image:loc><image:title>logo_jme</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/logo_java.jpg</image:loc><image:title>logo_java</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/duke3d.png</image:loc><image:title>duke3D</image:title></image:image><lastmod>2009-09-12T21:41:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/03/22/improving-image-resizing-quality-in-java/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/sharpenmask.png</image:loc><image:title>SharpenMask</image:title></image:image><lastmod>2010-08-02T11:15:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/05/21/java-6-applets-is-coming-to-leopard/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/java_properties.png</image:loc><image:title>java_properties</image:title></image:image><lastmod>2010-02-10T08:48:22+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/06/01/the-usual-suspects/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/the_usual_suspects.jpg</image:loc><image:title>the_usual_suspects</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/chess_photo_small.jpg</image:loc><image:title>chess_photo_small</image:title></image:image><lastmod>2009-09-12T21:39:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/06/29/a-chair-rendered-in-luxrender/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/chair_small.jpg</image:loc><image:title>chair_small</image:title><image:caption>Chair rendered in LuxRenderer - Click on image for large version</image:caption></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/chair_large.jpg</image:loc><image:title>chair_large</image:title></image:image><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/chair_model.jpg</image:loc><image:title>chair_model</image:title><image:caption>Chair model</image:caption></image:image><lastmod>2009-09-12T21:39:02+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com/2009/08/15/java-image-scaling-0-8-released/</loc><image:image><image:loc>https://blog.nobel-joergensen.com/wp-content/uploads/2009/09/charts.png</image:loc><image:title>Java Image Scaling 0.8 released</image:title></image:image><lastmod>2009-09-12T21:38:33+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://blog.nobel-joergensen.com</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2018-12-06T05:03:12+00:00</lastmod></url></urlset>
