“WebGL: Up and running” is an excellent introduction to WebGL with good examples and a nice overview of the technology. For most of the book the JavaScript library Three.JS is used to simplify the examples. This gets you up and running fast, but also means that you will get more familiar with Three.JS than with WebGL itself. Read More…
Book review: WebGL: Up and Running
Posted in Game development, WebGL | Tags: Book review, javascript library, js, three.js, WebGL
Compiling Irrlicht SDK 1.7.3 in OS/X Mountain Lion / XCode 4.4
Compiling cross platform code can sometimes be tricky since the code often has to be modified slightly to satisfy different compilers. I’ll here describe the steps to compile the Irrlicht game engine for OS/X 10.8 Mountain Lion.
Posted in C++, Game development | Tags: Irrlicht
OpenGL 3.2 / GLSL 1.50 – A simple example using Visual Studio 2010, FreeGlut and GLEW
Creating a simple “hello world”-like example using OpenGL 3.2 using Core Profile can be surprisingly complicated. I’ll here show my simple example. The C++ example is based on the Cocoa-GL-Tutorial for OS/X.
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Posted in C++, GLSL, OpenGL | Tags: FreeGlut, GLEW, interactive computer graphics, Visual Studio 2010
WebGL based 3D game engine – a master thesis about KickJS and WebGL
With the introduction of WebGL Web browsers became capable of using hardware accelerated 3D graphics, which opened up the possibility of creating a wide range of applications including 3D games.
In this thesis I will investigate how a 3D game engine can be implemented in a browser using WebGL and JavaScript.
Posted in WebGL | Tags: Benchmark, Game engine, High performance, KickJS