Posted by: Morten Nobel-Jørgensen | October 6, 2012

Book review: WebGL: Up and Running

“WebGL: Up and running” is an excellent introduction to WebGL with good examples and a nice overview of the technology. For most of the book the JavaScript library Three.JS is used to simplify the examples. This gets you up and running fast, but also means that you will get more familiar with Three.JS than with WebGL itself. Read More…

Posted by: Morten Nobel-Jørgensen | August 30, 2012

Compiling Irrlicht SDK 1.7.3 in OS/X Mountain Lion / XCode 4.4

Compiling cross platform code can sometimes be tricky since the code often has to be modified slightly to satisfy different compilers. I’ll here describe the steps to compile the Irrlicht game engine for OS/X 10.8 Mountain Lion.

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Creating a simple “hello world”-like example using OpenGL 3.2 using Core Profile can be surprisingly complicated. I’ll here show my simple example. The C++ example is based on the Cocoa-GL-Tutorial for OS/X.
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Posted by: Morten Nobel-Jørgensen | March 30, 2012

WebGL based 3D game engine – a master thesis about KickJS and WebGL

With the introduction of WebGL Web browsers became capable of using hardware accelerated 3D graphics, which opened up the possibility of creating a wide range of applications including 3D games.

In this thesis I will investigate how a 3D game engine can be implemented in a browser using WebGL and JavaScript.

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Posted by: Morten Nobel-Jørgensen | November 12, 2011

Creating real time video ASCII art using KickJS and WebGL

Have you ever wondered how videos would look like they were rendered using only ASCII fonts? Well, here is the answer. I have created a post processing effects that transform a video feed into ASCII art.

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