Posted by: Morten Nobel-Jørgensen | February 8, 2011

Cubiclysm and Nordic Game Jam 2011

Nordic Game Jam (NGJ) is a competition for game programmers, graphics artists, musicians and game designers to come up with the best game in less than 48 hours over a weekend. I’ll here share my experience of my 4th game jam. Read More…

Posted by: Morten Nobel-Jørgensen | December 25, 2010

Procedural generated mesh in Unity

In this blog I’ll show how to create a mesh procedurally in Unity. This includes winding order, normals and how to expose your mesh factory to Unity using editor script.

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Posted by: Morten Nobel-Jørgensen | December 1, 2010

Book review: “More iPhone Cool Projects”

“More iPhone Cool Projects” covers a 10 cool technologies for the iPhone. It will teach the intermedia iPhone developers new tricks and could give him an idea of his next cool iPhone project.

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Posted by: Morten Nobel-Jørgensen | November 7, 2010

Loading a PNG as texture in OpenGL using libPNG

When learning texture mapping OpenGL most example uses targa (.tga) or PPM (.ppm). Both of these formats are easy to parse, but they are not well supported in modern image editors and they do not compress the data well. An attractive alternative is PNG images. PNG provides lossless image compression and is well supported in all image editors. In this post I’ll show how to load PNG images as OpenGL textures using libPNG.

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Posted by: Morten Nobel-Jørgensen | October 23, 2010

Change the default language for the local Unity script reference in Chrome

Working with Unity also means working with the script reference a lot. I think the script reference is very good and has good code-snippets. One thing that has annoyed me is the default language is set to JavaScript and in this blog I’ll show how to change the default language. Read More…

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