Posted by: Morten Nobel-Jørgensen | October 22, 2010

Spherical coordinates in Unity

What is spherical coordinates and where are they useful? These are some of the questions I’ll answer in this blog that also contains a implementation of spherical coordinates for the Unity Game game engine.
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Posted by: Morten Nobel-Jørgensen | October 9, 2010

Offset plugin for Pixelmator using Quartz Composer

In this blog, I’ll show how to create an Offset filter for Pixelmator using Quartz Composer on Mac OS/X Snow Leopard.

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Posted by: Morten Nobel-Jørgensen | August 21, 2010

java-image-scaling 0.8.5 released

I have released a new version of my image scaling library for Java. The new version contains two minor bugfixes:

  • Fix minor rounding error ( Issue 16 )
  • Change DimensionConstrain constructor from private to protected ( Issue 19 )

The binaries and source is available on the projects website: http://code.google.com/p/java-image-scaling/

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Posted by: Morten Nobel-Jørgensen | July 7, 2010

C# versus JavaScript in Unity

If you are about to start programming in Unity game engine (unity3d.com), you have to decide if you want to use C# or JavaScript. In this blog I’ll highlight some of the important differences.

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Posted by: Morten Nobel-Jørgensen | June 29, 2010

Programming puzzles

The world is of full of problems that can be solved using programming. However some problems are more fun and challenging than others. If you are looking for some really interesting programming challenges I strongly recommend you to take a look at ProjectEuler.net.

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