Posted by: Morten Nobel-Jørgensen | June 3, 2010

The best and the worst of UDK

Unreal Development Kit (UDK) is a powerful toolset for creating 3D games for the Unreal Engine. In this blog I’ll describe my 3 months of experience with the engine. Read More…

Posted by: Morten Nobel-Jørgensen | April 25, 2010

Why not have OpenMP in Java?

Java was originally created as a simplification of C++ to boost productivity. Java nicely shielded the programmers from a lot of complexity such as pointers and platform architecture. Read More…

Posted by: Morten Nobel-Jørgensen | April 24, 2010

Pitching the game “Bounce”

It’s not everyday that you pitch a game idea to a jury of the three largest game companies in Scandinavia. But thanks to Dare to be Digital and NITH we were given this opportunity in Oslo this week.

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Posted by: Morten Nobel-Jørgensen | February 28, 2010

OpenGL info

This small application shows the OpenGL version that your driver and graphics card support. It also shows detail about the renderer and the vendor. The version of the OpenGL Shading Language (GLSL) is also showed. Finally a list of the supported OpenGL extensions is showed. Read More…

Posted by: Morten Nobel-Jørgensen | February 23, 2010

Real time mandelbrot in Java – Part 2 (JOGL)

Mandelbrot rendering

In this blog, I’ll show how to improve the rendering speed of the mandelbrot fractal using the GPU. Read More…

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