Posted by: Morten Nobel-Jørgensen | October 30, 2011

GLSL examples (using KickJS ShaderEditor)

I have created three very basic shaders to demonstrate GLSL ES shaders in WegbGL and the KickJS Shader Editor. The shaders are a Mandelbrot animation, a brick shader and a sliced geometry shader. Besides running in WebGL they will also run on any devices running OpenGL ES 2.0, OpenGL 2.1 (with very few modifications).

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Posted by: Morten Nobel-Jørgensen | October 18, 2011

Making of: KickJS Shader Editor

If you are interested in knowing how the KickJS was created, I’ll here discuss the technologies used for creating the editor.

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Posted by: Morten Nobel-Jørgensen | October 18, 2011

WebGL shader editor in a browser

KickJS Shader Editor is an online browser-based GLSL ES editor that let you easily create, tweak and share shaders. I’ll here describe how the editor is used. But first I’ll give a short introduction to WebGL and GLSL for people unfamiliar with this technology.

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Posted by: Morten Nobel-Jørgensen | September 17, 2011

Mirror texture coordinates in Unity

In Unity there is two settings of a texture UV mode: Repeat: simply repeat that the textures (usable for tileable texture images) and Clamp: clamps the UV coordinates to  a value between 0.0 and 1.0. In this blog I’ll show how to get a third option: Mirror: mirrors the texture whenever the UV crosses a integer number.

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Posted by: Morten Nobel-Jørgensen | July 24, 2011

Creating a WebGL export plugin for SoftImage 2011

The cool thing about programs like Autodesk Softimage is they allow programmers to extend their functionality through plugins. In this blog, I’ll explain how Vaida Laganeckiene and I created WebGL exporter plugin written in C++ for SoftImage 2011.

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