Continued from ‘Procedural generated mesh in Unity‘, I’ll here show how to enhance the procedural generated meshes with UV mapping.
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Procedural generated mesh in Unity part 2 with UV mapping
Posted in Game development, Unity | Tags: Mesh, procedural, UV
GLM: Brilliant math library for OpenGL
GLM (short for OpenGL Mathematics) is a neat little math library useful for OpenGL in particular. This library allows you to use vectors and matrices the same way as in GLSL (OpenGL Shader Language) and, most important of all, the same is true for all the math functions.
Setting up Native Client in NetBeans 7.0
Google’s Native Client (NaCl) is a browser technology that allows you to run compiled C/C++ directly in the browser in a secure way. NaCl is cross platform and runs on multiple architectures. I’ll here give a short introduction to how to setup to use the NaCl-toolchain in NetBeans. I use OS/X, but I believe that the method described also works on Linux and Windows.
Posted in C++ | Tags: Native Client
A* pathfinding algorithm in Unity
A* pathfinding is most likely the most popular AI navigation used in games. It is often used for spatial pathfinding, but the algorithm itself is more general and can be used to other things.
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Posted in Game development, Unity | Tags: AI
