Posted by: Morten Nobel-Jørgensen | April 5, 2011

Procedural generated mesh in Unity part 2 with UV mapping

Continued from ‘Procedural generated mesh in Unity‘, I’ll here show how to enhance the procedural generated meshes with UV mapping.
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Posted by: Morten Nobel-Jørgensen | April 2, 2011

GLM: Brilliant math library for OpenGL

GLM (short for OpenGL Mathematics) is a neat little math library useful for OpenGL in particular. This library allows you to use vectors and matrices the same way as in GLSL (OpenGL Shader Language) and, most important of all, the same is true for all the math functions.

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Posted by: Morten Nobel-Jørgensen | March 12, 2011

Setting up Native Client in NetBeans 7.0

Google’s Native Client (NaCl) is a browser technology that allows you to run compiled C/C++ directly in the browser in a secure way. NaCl is cross platform and runs on multiple architectures. I’ll here give a short introduction to how to setup to use the NaCl-toolchain in NetBeans. I use OS/X, but I believe that the method described also works on Linux and Windows.

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Posted by: Morten Nobel-Jørgensen | February 26, 2011

A* pathfinding algorithm in Unity

A* pathfinding is most likely the most popular AI navigation used in games. It is often used for spatial pathfinding, but the algorithm itself is more general and can be used to other things.
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Posted by: Morten Nobel-Jørgensen | February 19, 2011

Book review: Multicore Application Programming

The book gives an excellent introduction to parallel programming for multiple cores using threads and OpenMP in C++ on multiple platforms. The book is very comprehensive in covering the main topics and contains a lot of small self-contained source code examples.

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